

Extra Assets for Project



Elevator Shaft UE5 Environment
I was responsible for creating an industrial elevator shaft as well as multiple industrial assets for use in UE5 for a parkour game. The client wanted everything (except for the elevator) to be modular, allowing for increased flexibility. All assets were modeled in Blender, textured in Adobe Substance Painter, and then compiled into organized UE5 folders for ease of use.
Mathew Rush
Blender | Unreal Engine 5 | Adobe Substance Painter
Responsible For All