

The rough rocky surface of the block was created by combining multiple voronoi textures, and a single noise texture for dirt.
Ambient occlusion nodes mixed with a voronoi allowed for crevice dirt and edge wear on the surface.

Since procedural materials drastically slow down render times, I baked a diffuse, normal, and roughness map for one of the blocks. This allowed for a large increase in performance.


Blocks and More Blocks
Originally the goal was just to make one block and call it a day... but I got a little carried away. By the end of the project I had made 12 unique blocks with varying damage, but all using the same material.

YouTube Tutorials


The rough rocky surface of the block was created by combining multiple voronoi textures, and a single noise texture for dirt.
Ambient occlusion nodes mixed with a voronoi allowed for crevice dirt and edge wear on the surface.

Since procedural materials drastically slow down render times, I baked a diffuse, normal, and roughness map for one of the blocks. This allowed for a large increase in performance.


Blocks and More Blocks
Originally the goal was just to make one block and call it a day... but I got a little carried away. By the end of the project I had made 12 unique blocks with varying damage, but all using the same material.

YouTube Tutorials


Procedural Cinder Block Material
Procedural Cinder Block Material
This was a personal summer project and experiment to see how realistic I could make a procedural material inside of Blender.
This was a personal summer project and experiment to see how realistic I could make a procedural material inside of Blender.
Personal
Personal
Blender
Blender
Responsible For All
Responsible For All