The rough rocky surface of the block was created by combining multiple voronoi textures, and a single noise texture for dirt.

Ambient occlusion nodes mixed with a voronoi allowed for crevice dirt and edge wear on the surface.


Since procedural materials drastically slow down render times, I baked a diffuse, normal, and roughness map for one of the blocks. This allowed for a large increase in performance.

Blocks and More Blocks

Originally the goal was just to make one block and call it a day... but I got a little carried away. ​​​​​​​By the end of the project I had made 12 unique blocks with varying damage, but all using the same material.

YouTube Tutorials

The rough rocky surface of the block was created by combining multiple voronoi textures, and a single noise texture for dirt.

Ambient occlusion nodes mixed with a voronoi allowed for crevice dirt and edge wear on the surface.


Since procedural materials drastically slow down render times, I baked a diffuse, normal, and roughness map for one of the blocks. This allowed for a large increase in performance.

Blocks and More Blocks

Originally the goal was just to make one block and call it a day... but I got a little carried away. ​​​​​​​By the end of the project I had made 12 unique blocks with varying damage, but all using the same material.

YouTube Tutorials

Email

lwallacevisuals@gmail.com

2:10:35 AM

© 2026

Lane Wallace

Email

lwallacevisuals@gmail.com

2:10:35 AM

© 2026

Lane Wallace

2:10:35 AM

© 2026

Lane Wallace

Procedural Cinder Block Material

Procedural Cinder Block Material

This was a personal summer project and experiment to see how realistic I could make a procedural material inside of Blender.

This was a personal summer project and experiment to see how realistic I could make a procedural material inside of Blender.

Personal

Personal

Blender

Blender

Responsible For All

Responsible For All