Modeling

All modeling was done in Blender at a 1:1 scale. I tried to stay as physically accurate as possible when creating the camera.


Rigging

The model is fully rigged using two bones which rotate the joints on their respective axis. The bones are also constrained to only rotate as far as realistically possible so that clipping does not occur.

Constraining the armatures to fo​​​​​​​llow an empty allowed for smooth synchronous animation.


Materials

All texturing was made in Substance Painter. I utilized smart masks and a lot of layering to achieve the final material. I created the back label and camera logo in Photoshop for added detail.


Reference

This is the reference board that I put together to ensure accurate recreation. Surprisingly eBay listings were one of my best resources for reference.


Datamosh

I wanted to convert the animation into a GIF to display as a header image on my website, the file was too large so I tried compressing the file and I was left with some really cool results.

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© 2026

Lane Wallace

Surveillance Camera Model

When beginning this project I set out to achieve near 1:1 accuracy. Modeling objects after things that I see in day to day life has been something that has interested me since I began 3D. This project is no exception. Inspired by a security camera on River Street Savannah, GA, I began modeling this as a personal experiment alongside my college projects. Allowing me to focus my free time into learning techniques for professional topology and accurate scale.

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Blender | Adobe Substance Painter | DaVinci Resolve

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